Basic client that understands factions

This commit is contained in:
2020-09-05 17:45:07 -04:00
parent ab3f05f013
commit ae3ecb03c5
53 changed files with 432 additions and 8 deletions

View File

@ -0,0 +1,8 @@
extends Node
var factions = [
"Burningwall",
"Lunaki",
"Regium",
"Electus"
]

View File

@ -4,19 +4,21 @@ signal tile_update(tile_data)
signal player_joined(user_id)
signal player_left(user_id)
signal player_pos_update(user_id, pos)
signal player_state_update(user_id, user_name, faction)
const KEY := "defaultkey"
const SERVER_ENDPOINT := "nakama.cloudsumu.com"
var _session : NakamaSession
var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http")
var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http", Nakama.DEFAULT_TIMEOUT, NakamaLogger.LOG_LEVEL.ERROR)
var _socket : NakamaSocket
var _precenses : Dictionary = {}
var _world_id
enum OPCODE {
tile_update = 1,
update_position = 2
update_position = 2,
player_state = 3
}
func authenticate_async(email : String, password : String) -> NakamaException:
@ -62,6 +64,11 @@ func join_world_async() -> Dictionary:
var match_join_result : NakamaRTAPI.Match = yield(_socket.join_match_async(world.payload), "completed")
if match_join_result.is_exception():
print("Join match error: %s - %s" % [match_join_result.exception.status_code, match_join_result.exception.message])
# THIS SECTION NEEDS TO BE UPADTED TO BE DECOUPLED
# IT SHOULD ALSO NOT CATCH ALL JOIN ERRORS!
get_tree().change_scene("res://scenes/CharacterCreation.tscn")
return {}
_world_id = world.payload
@ -95,7 +102,17 @@ func _on_socket_received_match_state(match_state: NakamaRTAPI.MatchData):
OPCODE.update_position:
var pos_data = JSON.parse(match_state.data).result
emit_signal("player_pos_update", pos_data["player"], Vector2(float(pos_data["x"]), float(pos_data["y"])))
OPCODE.player_state:
var state_data = JSON.parse(match_state.data).result
emit_signal("player_state_update", state_data["player"], state_data["name"], state_data["faction"])
func send_player_position(position : Vector2) -> void:
_socket.send_match_state_async(_world_id, OPCODE.update_position, JSON.print({X = str(position.x), Y = str(position.y)}))
func create_character_async(name : String, faction : int) -> Dictionary:
var character_response : NakamaAPI.ApiRpc = yield(_client.rpc_async(_session, "create_character", JSON.print({"name":name, "faction" : faction})), "completed")
if character_response.is_exception():
print("Create character error occured: %s" % character_response.exception.message)
return false
return true