Implemented player controller in client

This commit is contained in:
2020-08-21 03:31:04 -04:00
parent 5b022e17fa
commit 9d14a42388
15 changed files with 1709 additions and 14 deletions

View File

@ -107,6 +107,14 @@ config/icon="res://icon.png"
Nakama="*res://addons/com.heroiclabs.nakama/Nakama.gd"
ServerConnection="*res://scripts/singletons/ServerConnection.gd"
[input]
move_to_cursor={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"