Implemented player controller in client
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								client/nodes/entities/Player.tscn
									
									
									
									
									
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								client/nodes/entities/Player.tscn
									
									
									
									
									
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
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[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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zoom = Vector2( 0.5, 0.5 )
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[node name="Line2D" type="Line2D" parent="."]
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width = 4.0
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default_color = Color( 1, 0, 0, 1 )
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								client/nodes/entities/PlayerPuppet.tscn
									
									
									
									
									
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								client/nodes/entities/PlayerPuppet.tscn
									
									
									
									
									
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
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[node name="PlayerPuppet" type="Sprite"]
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texture = ExtResource( 1 )
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