Implemented player controller in client

This commit is contained in:
2020-08-21 03:31:04 -04:00
parent 5b022e17fa
commit 9d14a42388
15 changed files with 1709 additions and 14 deletions

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.5, 0.5 )
[node name="Line2D" type="Line2D" parent="."]
width = 4.0
default_color = Color( 1, 0, 0, 1 )

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
[node name="PlayerPuppet" type="Sprite"]
texture = ExtResource( 1 )