Increase max render distance
This commit is contained in:
		@ -7,6 +7,8 @@ import (
 | 
				
			|||||||
	"github.com/josephbmanley/family/server/plugin/gamemap"
 | 
						"github.com/josephbmanley/family/server/plugin/gamemap"
 | 
				
			||||||
)
 | 
					)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const maxRenderDistance int = 32
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// OpCode represents a enum for valid OpCodes
 | 
					// OpCode represents a enum for valid OpCodes
 | 
				
			||||||
// used by the match logic
 | 
					// used by the match logic
 | 
				
			||||||
type OpCode int64
 | 
					type OpCode int64
 | 
				
			||||||
@ -83,7 +85,7 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
 | 
				
			|||||||
		mState.names[precense.GetUserId()] = "User"
 | 
							mState.names[precense.GetUserId()] = "User"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// Get intial tile data around player
 | 
							// Get intial tile data around player
 | 
				
			||||||
		if regionData, err := mState.worldMap.GetJSONRegionAround(16, 16, 8); err != nil {
 | 
							if regionData, err := mState.worldMap.GetJSONRegionAround(16, 16, maxRenderDistance); err != nil {
 | 
				
			||||||
			logger.Error(err.Error())
 | 
								logger.Error(err.Error())
 | 
				
			||||||
		} else {
 | 
							} else {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user