Add new RPC method
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		@ -73,7 +73,7 @@ func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db
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		return mState, false, "User already logged in."
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	} else {
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		dataExist, err := entities.PlayerDataExists(ctx, nk, presence)
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		dataExist, err := entities.PlayerDataExists(ctx, nk, presence.GetUserId())
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		if err != nil {
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			logger.Error(err.Error())
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			return mState, false, err.Error()
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@ -30,13 +30,13 @@ type PlayerPosResponse struct {
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}
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// PlayerDataExists checks if precense has saved data
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func PlayerDataExists(ctx context.Context, nk runtime.NakamaModule, presence runtime.Presence) (bool, error) {
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func PlayerDataExists(ctx context.Context, nk runtime.NakamaModule, userID string) (bool, error) {
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	Reads := []*runtime.StorageRead{
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		&runtime.StorageRead{
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			Collection: "playerdata",
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			Key:        "data",
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			UserID:     presence.GetUserId(),
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			UserID:     userID,
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		},
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	}
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	records, err := nk.StorageRead(ctx, Reads)
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@ -85,9 +85,15 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
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	return player, nil
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}
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// Save saves player data to nakama
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// Save passes the precensce id to SaveUserID
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func (p *PlayerEntity) Save(ctx context.Context, nk runtime.NakamaModule) error {
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	return p.SaveUserID(ctx, nk, p.Presence.GetUserId())
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}
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// SaveUserID saves player data to nakama
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func (p *PlayerEntity) SaveUserID(ctx context.Context, nk runtime.NakamaModule, userID string) error {
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	saveData := PlayerSaveData{
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		Name:    p.Name,
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		Faction: int(p.Faction),
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@ -103,7 +109,7 @@ func (p *PlayerEntity) Save(ctx context.Context, nk runtime.NakamaModule) error
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			Collection: "playerdata",
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			Key:        "data",
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			Value:      string(saveJSON),
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			UserID:     p.Presence.GetUserId(),
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			UserID:     userID,
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		},
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	}
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@ -20,5 +20,9 @@ func InitModule(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runti
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		logger.Error("Unable to register: %v", err)
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		return err
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	}
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	if err := initializer.RegisterRpc("create_character", rpc.CreateCharacter); err != nil {
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		logger.Error("Unable to register: %v", err)
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		return err
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	}
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	return nil
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}
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@ -3,7 +3,11 @@ package rpc
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import (
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	"context"
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	"database/sql"
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	"encoding/json"
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	"errors"
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	"github.com/heroiclabs/nakama-common/runtime"
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	"github.com/josephbmanley/family/server/plugin/entities"
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	"github.com/josephbmanley/family/server/plugin/gameworld"
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)
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func getFirstWorld(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule) (string, error) {
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@ -47,3 +51,34 @@ func GetWorldId(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runti
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	matchID, err := getFirstWorld(ctx, logger, nk)
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	return matchID, err
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}
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func CreateCharacter(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, payload string) (string, error) {
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	userID, ok := ctx.Value(runtime.RUNTIME_CTX_USER_ID).(string)
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	if !ok {
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		dataExist, err := entities.PlayerDataExists(ctx, nk, userID)
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		if err != nil {
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			logger.Error(err.Error())
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			return "", err
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		}
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		if dataExist {
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			return "", errors.New("user already has a character")
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		} else {
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			playerData := entities.PlayerSaveData{}
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			err := json.Unmarshal([]byte(payload), &playerData)
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			if err != nil {
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				return "", err
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			}
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			player := entities.PlayerEntity{
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				Name:    playerData.Name,
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				Faction: gameworld.Faction(playerData.Faction),
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			}
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			saveErr := player.SaveUserID(ctx, nk, userID)
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			if saveErr != nil {
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				return "", err
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			}
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			return "", nil
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		}
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	}
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	return "", errors.New("Unknown error occured!")
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}
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