Add new RPC method

This commit is contained in:
2020-08-23 03:06:28 -04:00
parent 4fd93b6c9e
commit 859c1d7238
4 changed files with 50 additions and 5 deletions

View File

@ -30,13 +30,13 @@ type PlayerPosResponse struct {
}
// PlayerDataExists checks if precense has saved data
func PlayerDataExists(ctx context.Context, nk runtime.NakamaModule, presence runtime.Presence) (bool, error) {
func PlayerDataExists(ctx context.Context, nk runtime.NakamaModule, userID string) (bool, error) {
Reads := []*runtime.StorageRead{
&runtime.StorageRead{
Collection: "playerdata",
Key: "data",
UserID: presence.GetUserId(),
UserID: userID,
},
}
records, err := nk.StorageRead(ctx, Reads)
@ -85,9 +85,15 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
return player, nil
}
// Save saves player data to nakama
// Save passes the precensce id to SaveUserID
func (p *PlayerEntity) Save(ctx context.Context, nk runtime.NakamaModule) error {
return p.SaveUserID(ctx, nk, p.Presence.GetUserId())
}
// SaveUserID saves player data to nakama
func (p *PlayerEntity) SaveUserID(ctx context.Context, nk runtime.NakamaModule, userID string) error {
saveData := PlayerSaveData{
Name: p.Name,
Faction: int(p.Faction),
@ -103,7 +109,7 @@ func (p *PlayerEntity) Save(ctx context.Context, nk runtime.NakamaModule) error
Collection: "playerdata",
Key: "data",
Value: string(saveJSON),
UserID: p.Presence.GetUserId(),
UserID: userID,
},
}