Send out player data

This commit is contained in:
2020-08-21 01:33:08 -04:00
parent d700b27487
commit 7aeafc7b42
2 changed files with 18 additions and 6 deletions

View File

@ -16,8 +16,8 @@ type PlayerEntity struct {
// PlayerPosResponse struct that represents client data
type PlayerPosResponse struct {
X float64
Y float64
X string
Y string
}
// ParsePositionRequest parses data from client
@ -29,8 +29,16 @@ func (p *PlayerEntity) ParsePositionRequest(data []byte) (PlayerPosResponse, err
//UpdateBasedOnResponse updates the player object based on a response object
func (p *PlayerEntity) UpdateBasedOnResponse(response PlayerPosResponse) error {
p.Y = response.Y
p.X = response.X
if fx, err := strconv.ParseFloat(response.X, 64); err != nil {
return err
} else {
p.X = fx
if fy, err := strconv.ParseFloat(response.Y, 64); err != nil {
return err
} else {
p.Y = fy
}
}
return nil
}