Send own player object
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		@ -96,6 +96,14 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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			Presence: precense,
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		}
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		if jsonObj, err := player.GetPosJSON(); err != nil {
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			logger.Error(err.Error())
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		} else {
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			if sendErr := dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObj, []runtime.Presence{precense}, player.Presence, true); sendErr != nil {
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				logger.Error(sendErr.Error())
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			}
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		}
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		mState.players[precense.GetUserId()] = player
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		// Get intial tile data around player
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@ -108,12 +116,12 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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				logger.Error(sendErr.Error())
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			}
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		}
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		for _, player := range mState.players {
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		for _, otherPlayer := range mState.players {
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			// Broadcast player data to client
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			if jsonObj, err := player.GetPosJSON(); err != nil {
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			if jsonObj, err := otherPlayer.GetPosJSON(); err != nil {
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				logger.Error(err.Error())
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			} else {
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				if sendErr := dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObj, []runtime.Presence{precense}, player.Presence, true); sendErr != nil {
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				if sendErr := dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObj, []runtime.Presence{precense}, otherPlayer.Presence, true); sendErr != nil {
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					logger.Error(sendErr.Error())
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				}
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			}
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