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family-lineage/server/plugin/rpc/rpc.go

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package rpc
import (
"context"
"database/sql"
"github.com/heroiclabs/nakama-common/runtime"
)
func getFirstWorld(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule) (string, error) {
// List existing matches
// that have been 1 & 4 players
minSize := 1
maxSize := 4
matches, listErr := nk.MatchList(ctx, 1, false, "", &minSize, &maxSize, "") //local matches = nakama.match_list()
// Return if listing error
if listErr != nil {
logger.Printf("Failed to list matches when grabing first world! Error: %v\n", listErr)
return "", listErr
}
// If no matches exist, create one
if len(matches) <= 0 {
// Create match
//params := map[string]interface{}{}
matchID, createErr := nk.MatchCreate(ctx, "control", map[string]interface{}{})
//return nakama.match_create("world_control", {})
// Return if creation error
if createErr != nil {
logger.Printf("Failed to create match when grabing first world! Error: %v\n", createErr)
return "", createErr
}
logger.Info("Successfully created new match!")
// Return newly created match
return matchID, nil
} else {
// Return first found match
return matches[0].GetMatchId(), nil
}
}
func GetWorldId(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, payload string) (string, error) {
matchID, err := getFirstWorld(ctx, logger, nk)
return matchID, err
}