using Godot; using System; public class PlayerGui : CanvasLayer { ProgressBar healtbar; public override void _Ready() { healtbar = GetNode("Control/HealthBar"); } public void OnUpdatePlayerGui(Player player) { // Update healthbar if(healtbar != null) { healtbar.MaxValue = player.health.max; healtbar.MinValue = player.health.min; healtbar.Value = player.health.value; } else { GD.Print("WARNING: Healtbar not set!"); } } }