using Godot; using Network; public class Game : Node { public static Network.Network network; public override void _Ready() { network = new Network.Network(GetTree()); AddChild(network); if(OS.GetEnvironment("DEDICATED_SERVER") == "true" || OS.GetName() == "Server") { GD.Print("Attempting to start server..."); network.StartServer(); } else { GD.Print("Attempting to start client..."); network.StartClient(); } } }