[gd_scene load_steps=4 format=2] [ext_resource path="res://art/kenney_microroguelike_1.2/Tiles/Colored/tile_0005.png" type="Texture" id=1] [ext_resource path="res://art/ScalingMaterial.tres" type="Material" id=2] [ext_resource path="res://scripts/Player.cs" type="Script" id=3] [node name="Player" type="KinematicBody2D"] script = ExtResource( 3 ) creatureName = "Player" [node name="Sprite" type="Sprite" parent="."] material = ExtResource( 2 ) position = Vector2( 4, 4 ) texture = ExtResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] current = true zoom = Vector2( 0.25, 0.25 )