[gd_scene load_steps=4 format=2]
[ext_resource path="res://art/kenney_microroguelike_1.2/Tiles/Colored/tile_0005.png" type="Texture" id=1]
[ext_resource path="res://art/ScalingMaterial.tres" type="Material" id=2]
[ext_resource path="res://scripts/Player.cs" type="Script" id=3]
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 3 )
creatureName = "Player"
[node name="Sprite" type="Sprite" parent="."]
material = ExtResource( 2 )
position = Vector2( 4, 4 )
texture = ExtResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.25, 0.25 )