61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
using System;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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class AuthServer
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{
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private int port;
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private IPAddress address;
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private TcpListener server;
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private Thread thread;
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private bool running = false;
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public AuthServer(string addr = "0.0.0.0", int p = 7778)
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{
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port = p;
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address = IPAddress.Parse(addr);
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server = new TcpListener(address, port);
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}
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private void ServerLoop()
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{
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while(running)
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{
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Console.WriteLine("Waiting for a connection...");
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TcpClient client = server.AcceptTcpClient();
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Console.WriteLine("Connected!");
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Byte[] bytes = new byte[256];
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String data = null;
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NetworkStream stream = client.GetStream();
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int i;
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while((i = stream.Read(bytes, 0, bytes.Length)) != 0)
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{
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data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
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Console.WriteLine("Recieved: {0}", data);
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}
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client.Close();
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}
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}
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public void Start()
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{
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server.Start();
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running = true;
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ThreadStart entrypoint = new ThreadStart(ServerLoop);
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thread = new Thread(entrypoint);
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thread.Start();
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}
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public void Stop()
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{
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running = false;
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}
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public void ForceStop()
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{
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thread.Join();
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}
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} |