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defend-together/server/gameentity.hpp

73 lines
1.3 KiB
C++

#ifndef GAMEENTITY_HPP
#define GAMEENTITY_HPP
#include <string>
#include <iostream>
class GameEntity
{
public:
GameEntity(std::string,std::string,int,int);
std::string get_id(void);
std::string get_type(void);
int get_x(void);
int get_y(void);
std::string set_x(int);
std::string set_y(int);
std::string get_dump(void);
private:
int pos_x;
int pos_y;
std::string id;
std::string type;
};
GameEntity::GameEntity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
{
id = entity_id;
type = entity_type;
this->set_x(x);
this->set_y(y);
std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl;
}
int GameEntity::get_x(void)
{
return pos_x;
}
int GameEntity::get_y(void)
{
return pos_y;
}
std::string GameEntity::get_dump(void)
{
return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n';
}
std::string GameEntity::set_x(int x)
{
pos_x = x;
return this -> get_dump();
}
std::string GameEntity::set_y(int y)
{
pos_y = y;
return this -> get_dump();
}
std::string GameEntity::get_id(void)
{
return id;
}
std::string GameEntity::get_type(void)
{
return type;
}
#endif