38 lines
967 B
GDScript
38 lines
967 B
GDScript
extends Control
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const MESSAGE_TIMEOUT : int = 17
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var locking = false
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func _ready():
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$"/root/NetworkManager".connect("chat_message_recieved", self, "_on_new_message")
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func _on_new_message(message):
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print(message)
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var message_block : Label = Label.new()
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message_block.text = message
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var timer = Timer.new()
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timer.connect("timeout", message_block, "queue_free")
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message_block.add_child(timer)
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$Messages.add_child(message_block)
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timer.start(MESSAGE_TIMEOUT)
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func _process(delta):
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if $LineEdit.has_focus() != locking:
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locking = $LineEdit.has_focus()
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if locking:
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$"/root/ImportantEntities".main_player.lock_input()
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else:
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$"/root/ImportantEntities".main_player.unlock_input()
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if(Input.is_action_just_pressed("send_chat_message")):
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if $LineEdit.has_focus():
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if len($LineEdit.text) > 0:
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$"/root/NetworkManager".send_chat_message($LineEdit.text)
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$LineEdit.text = ""
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$LineEdit.release_focus()
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else:
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$LineEdit.grab_focus()
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