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defend-together/server/gameserver.hpp

229 lines
6.6 KiB
C++

#ifndef GAMESERVER_HPP
#define GAMESERVER_HPP
#include <enet/enet.h>
#include <iostream>
#include <string>
#include <sstream>
#include <cstring>
#include <unistd.h>
#include <pthread.h>
#include "gamemap.hpp"
using namespace std;
bool game_is_running = false;
const int SERVER_PORT = 7777;
const int MAX_PLAYERS = 32;
const int EVENT_RATE = 1000;
//Game Data
static GameMap gamemap(256,256);
static std::string usernames[MAX_PLAYERS];
static ENetHost* server;
//===================
// Game Server Logic
//===================
namespace gameserver
{
void Intialize()
{
printf("Starting DT game server...\n");
for(int i = 0; i < MAX_PLAYERS; i++)
{
usernames[i] = "";
}
}
void PlayerMove(ENetEvent* event)
{
int peer_id = event->peer -> incomingPeerID;
float move_x = 0;
float move_y = 0;
//Remove id marker from packet data
std::string data_input((char*)event->packet->data);
data_input = data_input.substr(2);
//Parse input string
std::stringstream ss(data_input);
std::string tempString;
std::getline(ss, tempString, ',');
move_x = std::stof(tempString);
std::getline(ss, tempString, '\n');
move_y = std::stof(tempString);
//Update player position
std::string resp = "2|" + gamemap.move_enitity_relatively(usernames[peer_id], "player", move_x, move_y);
const char* data = resp.c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, 0);
enet_host_broadcast(server, 0, packet);
}
void DataRequest(ENetEvent* event)
{
//Create world data dump
std::string map_dump_resp("2|");
map_dump_resp += gamemap.get_tile_dump() + gamemap.get_entity_dump();
const char* data = map_dump_resp.c_str();
//Build and send reliable packet to requester
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event->peer, 0, packet);
}
void Authenticate(ENetEvent* event)
{
//Grab username from packet data
std::string username((char*)event->packet->data);
username = username.substr(2);
//Determine if peer already has username
int peer_id = event -> peer -> incomingPeerID;
const char* data;
if(usernames[peer_id] == "")
{
//Update username array
usernames[peer_id] = username;
//Spawn entity
std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 128, 129);
//Tell peers about new player
data = ("2|" + spawn_data).c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
std::cout << "'" << usernames[peer_id] << "' spawned!" << std::endl;
std::string okay_response("1|OK");
data = (okay_response + username).c_str();
//Return success
packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event -> peer, 0, packet);
}
else
{
std::string resp("1|Already logged in!");
data = resp.c_str();
//Return reliable error message
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event -> peer, 0, packet);
}
}
void SendPlayerMessage(ENetPeer* peer, std::string message)
{
const char* data = message.c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer, 1, packet);
}
bool SendPlayerMessage(std::string username, std::string message)
{
for(int i = 0; i < MAX_PLAYERS; i++)
{
if(usernames[i] == username)
{
SendPlayerMessage(&(server->peers[i]), message);
return true;
}
}
return false;
}
void BroadcastMessage(std::string message)
{
const char* data = message.c_str();
std::cout << data << std::endl;
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 1, packet);
}
void ProcessChatMessage(ENetEvent* event)
{
int peer_id = event->peer -> incomingPeerID;
if(usernames[peer_id] != "")
{
//Parse input string
std::stringstream ss((char*)event->packet->data);
std::string chat_message;
std::getline(ss, chat_message, '\n');
std::string resp = "<" + usernames[peer_id] + "> " + chat_message;
BroadcastMessage(resp);
}
}
void HandlePlayerDisconnect(ENetEvent* event)
{
//Clear username data and remove entity
std::string username = usernames[event -> peer -> incomingPeerID];
if(username != "")
{
std::cout << "'" << username << "' disconnected" << std::endl;
gamemap.remove_entity(username,"player");
usernames[event -> peer -> incomingPeerID] = "";
std::string resp = "2|delete,player:" + username;
const char* data = resp.c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
}
}
void ProcessGeneralInput(ENetEvent* event)
{
char c [1];
c[0] = event->packet->data[0];
switch (c[0])
{
case '1':
gameserver::Authenticate(event);
break;
case '2':
gameserver::DataRequest(event);
break;
case '3':
gameserver::PlayerMove(event);
break;
default:
std::cout << "Invalid packet recieved!" <<std::endl;
break;
}
}
pthread_t ticker_thread;
void * GameTicker(void *)
{
while(game_is_running)
{
usleep(50000*3);
std::string data_string = "2|"+gamemap.world_tick();
const char* data = data_string.c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data), ENET_PACKET_FLAG_UNSEQUENCED);
enet_host_broadcast(server, 0, packet);
}
return 0;
}
void StartTicker()
{
pthread_create(&ticker_thread, NULL, GameTicker, NULL);
}
}
#endif