[gd_scene load_steps=2 format=2] [sub_resource type="GDScript" id=1] script/source = "extends Node var music = preload(\"res://nodes/MusicManager.tscn\") var network = preload(\"res://nodes/NetworkManager.tscn\") func _ready(): var root : Node = get_node(\"/root\") var m = music.instance() root.add_child(m) var n = network.instance() root.add_child(n) get_tree().change_scene(\"res://scenes/login.scn\") " [node name="Node" type="Node"] script = SubResource( 1 )