extends KinematicBody2D export var user : String = "" func _ready(): set_username("") func set_username(username): print(username) user = username $Label.text = user func _process(delta): var movePos : Vector2 = Vector2(0,0) if(Input.is_action_just_pressed("ui_up")): movePos.y = movePos.y - 1 if(Input.is_action_just_pressed("ui_down")): movePos.y = movePos.y + 1 if(Input.is_action_just_pressed("ui_right")): movePos.x = movePos.x + 1 if(Input.is_action_just_pressed("ui_left")): movePos.x = movePos.x - 1 if movePos != Vector2.ZERO: $"/root/NetworkManager".move_player(movePos.x, movePos.y)