extends AudioStreamPlayer var main_player : AudioStreamPlayer var looping : bool = false func _ready(): main_player = self func play_music(song, loop=true): var audio_file = "res://assets/audio/music/" + song + ".ogg" if File.new().file_exists(audio_file): var track = load(audio_file) looping = loop main_player.stream = track #main_player.play()