Additional testing, entity deletion, and player disconnection

This commit is contained in:
2020-05-01 02:24:34 -04:00
parent b94b469c39
commit 9a6ba77e72
7 changed files with 235 additions and 21 deletions

View File

@ -17,8 +17,13 @@ class GameMap
std::string get_entity_dump(void);
std::string spawn_entity(std::string,std::string,int,int);
std::string move_entity(std::string,std::string,int,int);
int get_entity_pos_x(std::string,std::string);
int get_entity_pos_y(std::string,std::string);
int get_size_x(void);
int get_size_y(void);
bool entity_exists(std::string, std::string);
bool remove_entity(std::string, std::string);
private:
int ** map_data;
int size_x;
@ -66,12 +71,36 @@ std::string GameMap::move_entity(std::string entity_id, std::string entity_type,
{
if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
{
if(map_data[entities[i].get_x() + x][entities[i].get_y() + y] % 2 == 1)
GameEntity* entity = &entities[i];
//if(map_data[entities[i].get_x() + x][entities[i].get_y() + y] % 2 == 1)
//{
if(entity->get_x() + x < 0)
{
entities[i].set_x(entities[i].get_x() + x);
entities[i].set_y(entities[i].get_y() + y);
entity->set_x(0);
}
return entities[i].get_dump();
else if(entity->get_x() + x >= this->get_size_x())
{
entity->set_x(this->get_size_x() - 1);
}
else
{
entity->set_x(entities[i].get_x() + x);
}
if(entity->get_y() + y < 0)
{
entity->set_y(0);
}
else if(entity->get_y() + y >= this->get_size_y())
{
entity->set_y(this->get_size_y() - 1);
}
else
{
entity->set_y(entities[i].get_y() + y);
}
return entity->get_dump();
}
}
return "";
@ -137,4 +166,84 @@ int GameMap::get_size_y(void)
return size_y;
}
bool GameMap::entity_exists(std::string entity_id, std::string entity_type)
{
for(int i = 0; i < entities.size(); i++)
{
GameEntity* entity = &entities[i];
if(entity->get_id() == entity_id)
{
if(entity->get_type() == entity_type)
{
return true;
}
}
}
return false;
}
bool erase(std::vector<GameEntity> &v, GameEntity key)
{
for(auto it = v.begin(); it != v.end();)
{
if (it->get_id() == key.get_id())
{
it = v.erase(it);
return true;
}
else
{
++it;
}
}
return false;
}
bool GameMap::remove_entity(std::string entity_id, std::string entity_type)
{
for(int i = 0; i < entities.size(); i++)
{
if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
{
return erase(entities, entities[i]);
}
}
return false;
}
int GameMap::get_entity_pos_x(std::string entity_id, std::string entity_type)
{
for(int i = 0; i < entities.size(); i++)
{
GameEntity* entity = &entities[i];
if(entity->get_id() == entity_id)
{
if(entity->get_type() == entity_type)
{
return entity->get_x();
}
}
}
return -1;
}
int GameMap::get_entity_pos_y(std::string entity_id, std::string entity_type)
{
for(int i = 0; i < entities.size(); i++)
{
GameEntity* entity = &entities[i];
if(entity->get_id() == entity_id)
{
if(entity->get_type() == entity_type)
{
return entity->get_y();
}
}
}
return -1;
}
#endif