Intialize and cleanup repo

This commit is contained in:
2020-04-30 19:16:46 -04:00
commit 49e859eb1a
89 changed files with 2233 additions and 0 deletions

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server/main.cpp Normal file
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/* ./server/main.cpp */
#include <stdio.h>
#include <string>
#include <sstream>
#include <iostream>
#include <enet/enet.h>
#include "console.hpp"
#include "gameserver.hpp"
int main (int argc, char ** argv)
{
printf("Starting LD46 game server...\n");
for(int i = 0; i < MAX_PLAYERS; i++)
{
usernames[i] = "";
}
if (enet_initialize () != 0)
{
fprintf (stderr, "ENet server failed to initialize!\n");
return EXIT_FAILURE;
}
atexit (enet_deinitialize);
ServerConsole console;
//Create ENet objects
ENetEvent event;
ENetAddress address;
address.host = ENET_HOST_ANY;
address.port = SERVER_PORT;
const int CHANNEL_COUNT = 1;
server = enet_host_create (&address, MAX_PLAYERS, CHANNEL_COUNT, 0, 0);
if (server == NULL)
{
std::cout << "Failed to create ENet server host!" << std::endl;
return 1;
}
std::cout << "Awaiting connections..." << std::endl;
while(console_is_running)
{
ENetEvent event;
/* Wait up to 1000 milliseconds for an event. */
while (enet_host_service (server, & event, EVENT_RATE) > 0)
{
printf("Parsing event!\n");
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
std::cout << "A new client connected from " << event.peer -> address.host
<< ":" << event.peer -> address.port << std::endl;
break;
case ENET_EVENT_TYPE_RECEIVE:
std::cout << "A packet of length " << event.packet -> dataLength << " containing "
<< event.packet -> data << " was received from " << event.peer -> data << " on channel"
<< event.channelID << std::endl;
char c [1];
c[0] = event.packet->data[0];
/* Determine which function to call based on
the value of the first character of packet */
std::cout << "Packet Type: " << c << std::endl;
switch (c[0])
{
case '1':
Authenticate(&event);
break;
case '2':
DataRequest(&event);
break;
case '3':
PlayerMove(&event);
break;
default:
std::cout << "Invalid packet recieved!" <<std::endl;
break;
}
//Destroy packet now that it has been used
enet_packet_destroy (event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
std::cout << event.peer -> data << " disconnected." << std::endl;
//Remove peer data on disconnect
// DELETE ENTITY HERE
usernames[event.peer -> incomingPeerID] = "";
event.peer -> data = NULL;
}
}
}
// Exit process
console.stop();
enet_host_destroy(server);
return 0;
}