Intialize and cleanup repo

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2020-04-30 19:16:46 -04:00
commit 49e859eb1a
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#ifndef GAMESERVER_HPP
#define GAMESERVER_HPP
#include <enet/enet.h>
#include <iostream>
#include <string>
#include <sstream>
#include <cstring>
#include "gamemap.hpp"
const int SERVER_PORT = 7777;
const int MAX_PLAYERS = 32;
const int EVENT_RATE = 1000;
//Game Data
static GameMap gamemap(256,256);
static std::string usernames[MAX_PLAYERS];
static ENetHost* server;
//===================
// Network Processes
//===================
void PlayerMove(ENetEvent* event)
{
int peer_id = event->peer -> incomingPeerID;
int move_x = 0;
int move_y = 1;
std::string data_input((char*)event->packet->data);
data_input = data_input.substr(2);
//Parse input string
std::stringstream ss(data_input);
std::string tempString;
std::getline(ss, tempString, ',');
move_x = std::stoi(tempString);
std::getline(ss, tempString, '\n');
move_y = std::stoi(tempString);
//Update player position
std::string resp = "2|" + gamemap.move_entity(usernames[peer_id], "player", move_x, move_y);
const char* data = resp.c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
}
void DataRequest(ENetEvent* event)
{
//Create world data dump
std::string map_dump_resp("2|");
map_dump_resp += gamemap.get_tile_dump() + gamemap.get_entity_dump();
const char* data = map_dump_resp.c_str();
//Build and send reliable packet to requester
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event->peer, 0, packet);
}
void Authenticate(ENetEvent* event)
{
//Grab username from packet data
std::string username((char*)event->packet->data);
username = username.substr(2);
//Determine if peer already has username
int peer_id = event -> peer -> incomingPeerID;
const char* data;
if(usernames[peer_id] == "")
{
//Update username array
usernames[peer_id] = username;
//Spawn entity
std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 127, 127);
//Tell peers about new player
data = ("2|" + spawn_data).c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
std::cout << usernames[peer_id] << " spawned!" << std::endl;
std::cout << peer_id << " | " << username << std::endl;
std::string okay_response("1|OK");
data = (okay_response + username).c_str();
//Return success
packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event -> peer, 0, packet);
}
else
{
std::string resp("1|Already logged in!");
data = resp.c_str();
//Return reliable error message
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event -> peer, 0, packet);
}
}
#endif