Intialize and cleanup repo
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73
server/gameentity.hpp
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73
server/gameentity.hpp
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#ifndef GAMEENTITY_HPP
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#define GAMEENTITY_HPP
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#include <string>
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#include <iostream>
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class GameEntity
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{
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public:
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GameEntity(std::string,std::string,int,int);
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std::string get_id(void);
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std::string get_type(void);
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int get_x(void);
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int get_y(void);
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std::string set_x(int);
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std::string set_y(int);
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std::string get_dump(void);
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private:
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int pos_x;
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int pos_y;
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std::string id;
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std::string type;
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};
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GameEntity::GameEntity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
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{
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id = entity_id;
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type = entity_type;
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this->set_x(x);
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this->set_y(y);
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std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl;
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}
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int GameEntity::get_x(void)
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{
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return pos_x;
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}
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int GameEntity::get_y(void)
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{
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return pos_y;
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}
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std::string GameEntity::get_dump(void)
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{
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return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n';
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}
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std::string GameEntity::set_x(int x)
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{
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pos_x = x;
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return this -> get_dump();
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}
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std::string GameEntity::set_y(int y)
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{
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pos_y = y;
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return this -> get_dump();
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}
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std::string GameEntity::get_id(void)
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{
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return id;
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}
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std::string GameEntity::get_type(void)
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{
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return type;
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}
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#endif
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