Intialize and cleanup repo

This commit is contained in:
2020-04-30 19:16:46 -04:00
commit 49e859eb1a
89 changed files with 2233 additions and 0 deletions

2
server/.gitignore vendored Normal file
View File

@ -0,0 +1,2 @@
builds
.vscode

9
server/Dockerfile Normal file
View File

@ -0,0 +1,9 @@
FROM fedora:32
RUN /bin/bash -c "dnf install g++ enet-devel gtest gmock gmock-devel gtest-devel -y"
ADD / /dt
RUN cd /dt; /dt/build.sh
CMD ["./builds/server.out"]

16
server/ReadMe.md Normal file
View File

@ -0,0 +1,16 @@
# LD46 Server
## Build Requirements
Enet development files:
`dnf install enet-devel`
G++
`dnf install g++`
For testing:
`dnf install gtest gmock gmock-devel gtest-devel`

10
server/build.sh Executable file
View File

@ -0,0 +1,10 @@
#!/bin/sh
mkdir -p builds
# Remove old version
if [ -f builds/server.out ]; then
rm builds/server.out
fi
g++ main.cpp -o builds/server.out -lenet -lpthread

67
server/console.hpp Normal file
View File

@ -0,0 +1,67 @@
#ifndef CONSOLE_HPP
#define CONSOLE_HPP
#include <stdio.h>
#include <pthread.h>
#include <iostream>
#include <cstring>
bool console_is_running = false;
class ServerConsole
{
public:
ServerConsole();
void stop(void);
bool is_running(void);
private:
pthread_t thread;
};
void * console_logic(void *)
{
printf("Started server console...\n");
while(console_is_running)
{
char c [256];
fgets(c,sizeof(c), stdin);
if(c[0] == 'q')
{
console_is_running = false;
}
else
{
printf("Invalid console command!\n");
}
}
return 0;
}
ServerConsole::ServerConsole(void)
{
//Intialized values
console_is_running = true;
thread = pthread_t();
pthread_create(&(this->thread), NULL, console_logic, NULL);
}
void ServerConsole::stop(void)
{
if(this->thread != 0)
{
pthread_join(this->thread, NULL);
}
}
bool ServerConsole::is_running(void)
{
return console_is_running;
}
#endif

73
server/gameentity.hpp Normal file
View File

@ -0,0 +1,73 @@
#ifndef GAMEENTITY_HPP
#define GAMEENTITY_HPP
#include <string>
#include <iostream>
class GameEntity
{
public:
GameEntity(std::string,std::string,int,int);
std::string get_id(void);
std::string get_type(void);
int get_x(void);
int get_y(void);
std::string set_x(int);
std::string set_y(int);
std::string get_dump(void);
private:
int pos_x;
int pos_y;
std::string id;
std::string type;
};
GameEntity::GameEntity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
{
id = entity_id;
type = entity_type;
this->set_x(x);
this->set_y(y);
std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl;
}
int GameEntity::get_x(void)
{
return pos_x;
}
int GameEntity::get_y(void)
{
return pos_y;
}
std::string GameEntity::get_dump(void)
{
return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n';
}
std::string GameEntity::set_x(int x)
{
pos_x = x;
return this -> get_dump();
}
std::string GameEntity::set_y(int y)
{
pos_y = y;
return this -> get_dump();
}
std::string GameEntity::get_id(void)
{
return id;
}
std::string GameEntity::get_type(void)
{
return type;
}
#endif

140
server/gamemap.hpp Normal file
View File

@ -0,0 +1,140 @@
#ifndef GAMEMAP_HPP
#define GAMEMAP_HPP
#include <string>
#include <iostream>
#include <vector>
#include "gameentity.hpp"
class GameMap
{
public:
GameMap(int,int);
int get_tile(int,int);
void set_tile(int,int,int);
std::string get_tile_dump(void);
std::string get_entity_dump(void);
std::string spawn_entity(std::string,std::string,int,int);
std::string move_entity(std::string,std::string,int,int);
int get_size_x(void);
int get_size_y(void);
private:
int ** map_data;
int size_x;
int size_y;
bool valid_x_y(int,int);
std::vector<GameEntity> entities;
};
GameMap::GameMap(int x, int y)
{
size_x = x;
size_y = y;
map_data = new int * [x];
for (int i = 0; i < x; i++)
{
map_data[i] = new int [y];
for(int q = 0; q < y; q++)
{
if(q == 0 || i == 0 || i == x-1 || q == y-1)
{
map_data[i][q] = 0;
}
else
{
map_data[i][q] = 1;
}
}
}
this -> spawn_entity("spawn","crystal",size_x/2, size_y/2);
}
std::string GameMap::spawn_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
{
GameEntity entity = GameEntity(entity_id, entity_type, x, y);
entities.push_back(entity);
return entity.get_dump();
}
std::string GameMap::move_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
{
for(int i = 0; i < entities.size(); i++)
{
if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
{
if(map_data[entities[i].get_x() + x][entities[i].get_y() + y] % 2 == 1)
{
entities[i].set_x(entities[i].get_x() + x);
entities[i].set_y(entities[i].get_y() + y);
}
return entities[i].get_dump();
}
}
return "";
}
bool GameMap::valid_x_y(int x, int y)
{
if(x < size_x && x >= 0)
{
if(y < size_y && y >= 0)
{
return true;
}
}
return false;
}
int GameMap::get_tile(int x, int y)
{
if(this->valid_x_y(x,y))
{
return map_data[x][y];
}
return -1;
}
void GameMap::set_tile(int x, int y, int tile_type)
{
if(this->valid_x_y(x,y))
{
map_data[x][y] = tile_type;
}
}
std::string GameMap::get_tile_dump(void)
{
std::string data_string("");
for(int x = 0; x < size_x; x++)
{
for(int y = 0; y < size_y; y++)
{
data_string += std::to_string(x) + "," + std::to_string(y) + "," + std::to_string(map_data[x][y]) + '\n';
}
}
return data_string;
}
std::string GameMap::get_entity_dump(void)
{
std::string data_string("");
for(int i = 0; i < entities.size(); i++)
{
data_string += entities[i].get_dump();
}
return data_string;
}
int GameMap::get_size_x(void)
{
return size_x;
}
int GameMap::get_size_y(void)
{
return size_y;
}
#endif

107
server/gameserver.hpp Normal file
View File

@ -0,0 +1,107 @@
#ifndef GAMESERVER_HPP
#define GAMESERVER_HPP
#include <enet/enet.h>
#include <iostream>
#include <string>
#include <sstream>
#include <cstring>
#include "gamemap.hpp"
const int SERVER_PORT = 7777;
const int MAX_PLAYERS = 32;
const int EVENT_RATE = 1000;
//Game Data
static GameMap gamemap(256,256);
static std::string usernames[MAX_PLAYERS];
static ENetHost* server;
//===================
// Network Processes
//===================
void PlayerMove(ENetEvent* event)
{
int peer_id = event->peer -> incomingPeerID;
int move_x = 0;
int move_y = 1;
std::string data_input((char*)event->packet->data);
data_input = data_input.substr(2);
//Parse input string
std::stringstream ss(data_input);
std::string tempString;
std::getline(ss, tempString, ',');
move_x = std::stoi(tempString);
std::getline(ss, tempString, '\n');
move_y = std::stoi(tempString);
//Update player position
std::string resp = "2|" + gamemap.move_entity(usernames[peer_id], "player", move_x, move_y);
const char* data = resp.c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
}
void DataRequest(ENetEvent* event)
{
//Create world data dump
std::string map_dump_resp("2|");
map_dump_resp += gamemap.get_tile_dump() + gamemap.get_entity_dump();
const char* data = map_dump_resp.c_str();
//Build and send reliable packet to requester
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event->peer, 0, packet);
}
void Authenticate(ENetEvent* event)
{
//Grab username from packet data
std::string username((char*)event->packet->data);
username = username.substr(2);
//Determine if peer already has username
int peer_id = event -> peer -> incomingPeerID;
const char* data;
if(usernames[peer_id] == "")
{
//Update username array
usernames[peer_id] = username;
//Spawn entity
std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 127, 127);
//Tell peers about new player
data = ("2|" + spawn_data).c_str();
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
std::cout << usernames[peer_id] << " spawned!" << std::endl;
std::cout << peer_id << " | " << username << std::endl;
std::string okay_response("1|OK");
data = (okay_response + username).c_str();
//Return success
packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event -> peer, 0, packet);
}
else
{
std::string resp("1|Already logged in!");
data = resp.c_str();
//Return reliable error message
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event -> peer, 0, packet);
}
}
#endif

114
server/main.cpp Normal file
View File

@ -0,0 +1,114 @@
/* ./server/main.cpp */
#include <stdio.h>
#include <string>
#include <sstream>
#include <iostream>
#include <enet/enet.h>
#include "console.hpp"
#include "gameserver.hpp"
int main (int argc, char ** argv)
{
printf("Starting LD46 game server...\n");
for(int i = 0; i < MAX_PLAYERS; i++)
{
usernames[i] = "";
}
if (enet_initialize () != 0)
{
fprintf (stderr, "ENet server failed to initialize!\n");
return EXIT_FAILURE;
}
atexit (enet_deinitialize);
ServerConsole console;
//Create ENet objects
ENetEvent event;
ENetAddress address;
address.host = ENET_HOST_ANY;
address.port = SERVER_PORT;
const int CHANNEL_COUNT = 1;
server = enet_host_create (&address, MAX_PLAYERS, CHANNEL_COUNT, 0, 0);
if (server == NULL)
{
std::cout << "Failed to create ENet server host!" << std::endl;
return 1;
}
std::cout << "Awaiting connections..." << std::endl;
while(console_is_running)
{
ENetEvent event;
/* Wait up to 1000 milliseconds for an event. */
while (enet_host_service (server, & event, EVENT_RATE) > 0)
{
printf("Parsing event!\n");
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
std::cout << "A new client connected from " << event.peer -> address.host
<< ":" << event.peer -> address.port << std::endl;
break;
case ENET_EVENT_TYPE_RECEIVE:
std::cout << "A packet of length " << event.packet -> dataLength << " containing "
<< event.packet -> data << " was received from " << event.peer -> data << " on channel"
<< event.channelID << std::endl;
char c [1];
c[0] = event.packet->data[0];
/* Determine which function to call based on
the value of the first character of packet */
std::cout << "Packet Type: " << c << std::endl;
switch (c[0])
{
case '1':
Authenticate(&event);
break;
case '2':
DataRequest(&event);
break;
case '3':
PlayerMove(&event);
break;
default:
std::cout << "Invalid packet recieved!" <<std::endl;
break;
}
//Destroy packet now that it has been used
enet_packet_destroy (event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
std::cout << event.peer -> data << " disconnected." << std::endl;
//Remove peer data on disconnect
// DELETE ENTITY HERE
usernames[event.peer -> incomingPeerID] = "";
event.peer -> data = NULL;
}
}
}
// Exit process
console.stop();
enet_host_destroy(server);
return 0;
}

3
server/run_build.sh Executable file
View File

@ -0,0 +1,3 @@
#!/bin/sh
bash build.sh
./builds/server.out

4
server/run_tests.sh Executable file
View File

@ -0,0 +1,4 @@
#!/bin/sh
mkdir -p builds
g++ tests.cpp -o builds/tests.out -lgtest
./builds/tests.out

69
server/tests.cpp Normal file
View File

@ -0,0 +1,69 @@
#include <gtest/gtest.h>
#include <string>
#include "gameentity.hpp"
#include "gamemap.hpp"
//Test Entities
const std::string TEST_ENTITY_ID = "test_entity";
const std::string TEST_ENTITY_TYPE= "test";
GameEntity CreateTestEntity()
{
return GameEntity(TEST_ENTITY_ID, TEST_ENTITY_TYPE,0,0);
}
TEST(EntityTest, SetX)
{
GameEntity entity = CreateTestEntity();
entity.set_x(4);
EXPECT_EQ(entity.get_x(), 4);
}
TEST(EntityTest, SetY)
{
GameEntity entity = CreateTestEntity();
entity.set_y(4);
EXPECT_EQ(entity.get_y(), 4);
}
TEST(EntityTest, GetId)
{
GameEntity entity = CreateTestEntity();
EXPECT_EQ(entity.get_id(), TEST_ENTITY_ID);
}
TEST(EntityTest, GetType)
{
GameEntity entity = CreateTestEntity();
EXPECT_EQ(entity.get_type(), TEST_ENTITY_TYPE);
}
TEST(EntityTest, GetBasicDump)
{
GameEntity entity = CreateTestEntity();
//Test intial location (0,0)
EXPECT_EQ(entity.get_dump(), std::string("0,0," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
//Test non-intial location (1,2)
entity.set_x(1);
entity.set_y(2);
EXPECT_EQ(entity.get_dump(), std::string("1,2," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
}
//Test GameMap Object
GameMap CreateMapEntity(int x = 16, int y = 16)
{
return GameMap(x,y);
}
TEST(GameMapTest, CheckMapSize)
{
GameMap map = CreateMapEntity(8,8);
EXPECT_EQ(map.get_size_x(), 8);
EXPECT_EQ(map.get_size_y(), 8);
map = CreateMapEntity(16, 4);
EXPECT_EQ(map.get_size_x(), 16);
EXPECT_EQ(map.get_size_y(), 4);
}
int main(int argc, char* argv[])
{
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}