Intialize and cleanup repo
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113
client/scripts/network/NetworkManager.gd
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113
client/scripts/network/NetworkManager.gd
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extends Node
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const SERVER_HOST : String = "192.168.1.34"
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const SERVER_PORT : int = 7777
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signal disconnection
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signal connection_established
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signal error_occured
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signal logged_in
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signal world_data_recieved
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var username : String = ""
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var client : GDNetHost = null
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var peer : GDNetPeer = null
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var server_address : GDNetAddress = null
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var connected : bool = false
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var packetQueue = []
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var error_info = ""
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var world_data : String = ""
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var connection_timer : Timer
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func _init():
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server_address = GDNetAddress.new()
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server_address.set_host(SERVER_HOST)
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server_address.set_port(SERVER_PORT)
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client = GDNetHost.new()
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client.set_max_peers(1)
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client.set_event_wait(250)
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client.bind()
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func connect_to_server():
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peer = client.host_connect(server_address)
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if not connection_timer:
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connection_timer = Timer.new()
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add_child(connection_timer)
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connection_timer.connect("timeout", self, "timeout_check")
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connection_timer.start(1)
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func timeout_check():
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if username == "":
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display_error("Connection failed!")
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connection_timer.stop()
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func request_world_map():
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var request_packet : PoolByteArray = "2|".to_ascii()
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packetQueue.append(request_packet)
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func connect_as_user(username : String):
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connect_to_server()
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var username_packet : PoolByteArray = ("1|" + username).to_ascii()
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packetQueue.append(username_packet)
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func display_error(error = "Unknown error occured!"):
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error_info = error
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print("Error: " + error)
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emit_signal("error_occured")
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func disconnect_from_server():
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peer.disconnect_later()
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func process_events():
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if(client.is_event_available()):
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var event : GDNetEvent = client.get_event()
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var event_type = event.get_event_type()
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if(event_type == GDNetEvent.RECEIVE):
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var ascii_data : String = str(event.get_packet().get_string_from_ascii())
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if len(ascii_data) > 0:
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if ascii_data[0] == '1':
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if ascii_data.substr(2,2) == "OK":
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username = ascii_data.substr(4)
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print("Logged in as: " + username)
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emit_signal("logged_in")
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else:
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display_error("Username not accepted! Reason: " + ascii_data.substr(2))
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elif ascii_data[0] == '2':
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world_data = ascii_data.substr(2)
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emit_signal("world_data_recieved")
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elif(event_type == GDNetEvent.CONNECT):
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print("Connected to server with hostname: " + server_address.get_host() + ":" + str(server_address.get_port()))
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connected = true
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emit_signal("connection_established")
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elif(event_type == GDNetEvent.DISCONNECT):
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print("Disconnected from server")
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connected = false
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emit_signal("disconnection")
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func move_player(x,y):
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var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
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packetQueue.append(pckt)
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func _process(delta):
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process_events()
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if len(packetQueue) > 0 and connected:
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peer.send_packet(packetQueue[0], 0, GDNetMessage.RELIABLE)
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packetQueue.remove(0)
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if(Input.is_action_just_pressed("ui_cancel")):
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print("PACKET")
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peer.send_packet("TEST".to_ascii(), 0, GDNetMessage.RELIABLE)
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