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GDScript3
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extends Node
func _ready():
$Tiles.clear()
$"/root/NetworkManager".connect("world_data_recieved", self, "_on_world_update")
$"/root/NetworkManager".request_world_map()
func _on_world_update():
var data = $"/root/NetworkManager".world_data.split('\n')
for tileUpdate in data:
if len(tileUpdate) > 3:
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if "delete," in tileUpdate:
var delete_data = tileUpdate.substr(len("delete,")).split(':')
delete_entity(delete_data[1],delete_data[0])
elif ',' in tileUpdate:
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var tile_data = tileUpdate.split(',')
if ':' in tile_data[2]:
var pos : Vector2 = $Tiles.map_to_world(Vector2(int(tile_data[0]), int(tile_data[1])))
if 'player:' in tile_data[2]:
print(tile_data)
var player_name = tile_data[2].substr(len('player:'))
print(player_name)
if $"/root/NetworkManager".username == player_name:
$Player.position = pos
else:
update_entity(player_name, pos, "player")
else:
var entity_data = tile_data[2].split(':')
update_entity(entity_data[1], pos, entity_data[0])
else:
$Tiles.set_cell(int(tile_data[0]), int(tile_data[1]), int(tile_data[2]))
if $Loading != null:
$Loading.queue_free()
func display_error(error):
print("Error " + error)
func update_entity(entity_id : String, pos : Vector2, type : String):
var entity : Node2D = get_node_or_null( str(type + "-" + entity_id))
if not entity:
var entity_location = "res://nodes/entities/" + type + ".tscn"
if File.new().file_exists(entity_location):
var gobj = load(entity_location)
entity = gobj.instance()
add_child(entity, true)
entity.set_name(str(type + "-" + entity_id))
else:
display_error("Trying to load entity of type: " + type + ", but failed.")
if entity:
entity.position = pos
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func delete_entity(entity_id : String, type : String):
var entity : Node2D = get_node_or_null( str(type + "-" + entity_id))
if entity:
entity.queue_free()