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2020-05-09 09:49:52 -04:00
using System;
using System.Threading;
using System.Net;
using System.Net.Sockets;
class AuthServer
{
private int port;
private IPAddress address;
private TcpListener server;
private Thread thread;
private bool running = false;
public AuthServer(string addr = "0.0.0.0", int p = 7778)
{
port = p;
address = IPAddress.Parse(addr);
server = new TcpListener(address, port);
}
private void ServerLoop()
{
while(running)
{
Console.WriteLine("Waiting for a connection...");
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
Byte[] bytes = new byte[256];
String data = null;
NetworkStream stream = client.GetStream();
int i;
while((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Recieved: {0}", data);
}
client.Close();
}
}
public void Start()
{
server.Start();
running = true;
ThreadStart entrypoint = new ThreadStart(ServerLoop);
thread = new Thread(entrypoint);
thread.Start();
}
public void Stop()
{
running = false;
}
public void ForceStop()
{
thread.Join();
}
}