[gd_scene load_steps=2 format=2]

[sub_resource type="GDScript" id=1]
script/source = "extends Node

var music = preload(\"res://nodes/MusicManager.tscn\")
var network = preload(\"res://nodes/NetworkManager.tscn\")

func _ready():
	var root : Node = get_node(\"/root\")
	var m = music.instance()
	root.add_child(m)
	var n = network.instance()
	root.add_child(n)
	get_tree().change_scene(\"res://scenes/login.scn\")
"

[node name="Node" type="Node"]
script = SubResource( 1 )
