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5 Commits

Author SHA1 Message Date
3c963e8ee7
Update ReadMe.md 2025-03-04 23:17:26 +01:00
Philipp
bf732c604a Adjusted templates folder name (#29)
* Update entrypoint.sh

* Update entrypoint.sh
2025-03-04 23:13:13 +01:00
Bioblaze Payne
92a759bf66 Update entrypoint.sh (#22)
* Update entrypoint.sh

* Update entrypoint.sh

* modified to support proper requirements for godot-ci project

* Modified for testing

* added a copy of the action for testing

* test

* added ls

* added ls debug

* modified ls debug

* Last push fixes the issue with not building, both build tests work

* Modified it so we showcase Support for Testing 3.x and 4.x Godot Projects

* Modified the Github Action names to properly reflect the tests
2025-03-04 23:13:13 +01:00
stonedDiscord
7f89f866c8 Allow Spaces in projectDir (#21)
* try to fix the space issue

* change project dir

* spaced preset name
2025-03-04 23:13:13 +01:00
637752b54e Update ReadMe.md 2022-04-27 01:57:29 -04:00
19 changed files with 210 additions and 25 deletions

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@ -1,4 +1,4 @@
name: Test Action
name: Test Action 3.x
on: [push, pull_request]
@ -13,5 +13,5 @@ jobs:
with:
name: test_project
preset: linux
projectDir: test_project
projectDir: 3.x_test_project
package: 'true'

18
.github/workflows/test_action_4.x.yml vendored Normal file
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@ -0,0 +1,18 @@
name: Test Action 4.x
on:
push:
branches: [ 'master', 'main', 'prod', 'production' ]
jobs:
TestAction:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Run Action
uses: ./
with:
name: test_project
preset: linux
projectDir: 4.x_test_project
package: 'true'

2
4.x_test_project/.gitattributes vendored Normal file
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@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

2
4.x_test_project/.gitignore vendored Normal file
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@ -0,0 +1,2 @@
# Godot 4+ specific ignores
.godot/

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@ -0,0 +1,106 @@
[preset.0]
name="linux"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_script=1
binary_format/embed_pck=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
[preset.1]
name="windows"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_script=1
binary_format/embed_pck=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/identity_type=0
codesign/identity=""
codesign/password=""
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

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@ -0,0 +1 @@
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After

Width:  |  Height:  |  Size: 4.1 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bektdji2blm55"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@ -0,0 +1,15 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Test Project"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"

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@ -4,7 +4,7 @@
Name | Email | Twitter |
-----|-------|---------|
[Joseph Manley](https://github.com/josephbmanley) | [joseph@cloudsumu.com](mailto:joseph@cloudsumu.com) | [@josephbmanley](https://twitter.com/josephbmanley)
[Layla Manley](https://github.com/yeslayla) | -- | [@yeslayla](https://twitter.com/_yeslayla)
## Contributors

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@ -5,9 +5,9 @@ LABEL "com.github.actions.description"="Build a Godot project for multiple platf
LABEL "com.github.actions.icon"="loader"
LABEL "com.github.actions.color"="blue"
LABEL repository="https://github.com/josephbmanley/build-godot-action"
LABEL repository="https://github.com/yeslayla/build-godot-action"
LABEL homepage="https://cloudsumu.com/"
LABEL maintainer="Joseph Manley <joseph@cloudsumu.com>"
LABEL maintainer="Layla <layla@cloudsumu.com>"
USER root
ADD entrypoint.sh /entrypoint.sh

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@ -1,5 +1,3 @@
Copyright 2020 Joseph Manley
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

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@ -1,4 +1,8 @@
![Release Version](https://img.shields.io/github/v/release/josephbmanley/build-godot-action) ![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)
This project is not currently being maintained. If you want to build Godot projects with GitHub Actions, I'd recommend taking a look at https://github.com/marketplace/actions/godot-ci
---
![Release Version](https://img.shields.io/github/v/release/yeslayla/build-godot-action) ![Test Action](https://github.com/yeslayla/build-godot-action/workflows/Test%20Action/badge.svg)
![Build Godot Project](logo.png)
@ -42,7 +46,7 @@ jobs:
lfs: true
- name: Build
id: build
uses: josephbmanley/build-godot-action@v1.4.1
uses: manleydev/build-godot-action@v1.4.1
with:
name: example
preset: ${{ matrix.platform }}
@ -82,7 +86,7 @@ Additionally if you are not using a matrix, you can set the export preset as the
```yaml
- name: Build
id: build
uses: josephbmanley/build-godot-action@v1.4.1
uses: manleydev/build-godot-action@v1.4.1
with:
name: example
preset: win32
@ -95,7 +99,7 @@ To change the export name, you can the `name` parameter to whatever you want you
```yaml
- name: Build
id: build
uses: josephbmanley/build-godot-action@v1.4.1
uses: manleydev/build-godot-action@v1.4.1
with:
name: test # This project will export with the name "test"
```
@ -107,7 +111,7 @@ This example is set to build with debug mode enable. To disable debug, either se
```yaml
- name: Build
id: build
uses: josephbmanley/build-godot-action@v1.4.1
uses: manleydev/build-godot-action@v1.4.1
with:
name: example
preset: ${{ matrix.platform }}
@ -121,7 +125,7 @@ If your project is located in a subdirectory, you can use the `projectDir` to ch
```yaml
- name: Build
id: build
uses: josephbmanley/build-godot-action@v1.4.1
uses: manleydev/build-godot-action@v1.4.1
with:
name: example
preset: ${{ matrix.platform }}
@ -142,7 +146,7 @@ Example:
```yaml
steps:
- uses: josephbmanley/build-godot-action@[VERSION]
- uses: manleydev/build-godot-action@[VERSION]
with:
name: godot-project
preset: HTML5

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@ -1,6 +1,6 @@
name: "Build Godot"
description: "Build a Godot project for multiple platforms"
author: josephbmanley
author: yeslayla
inputs:
name:
description: 'Name of the exported binary'
@ -24,12 +24,12 @@ runs:
using: docker
image: Dockerfile
args:
- ${{ inputs.name }}
- ${{ inputs.preset }}
- ${{ inputs.subdirectory }}
- ${{ inputs.package }}
- ${{ inputs.projectDir }}
- ${{ inputs.debugMode }}
- ${{ inputs.name }}
- ${{ inputs.preset }}
- ${{ inputs.subdirectory }}
- ${{ inputs.package }}
- ${{ inputs.projectDir }}
- ${{ inputs.debugMode }}
branding:
icon: loader
color: blue

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@ -2,14 +2,16 @@
set -e
# Move godot templates already installed from the docker image to home
mv -n /root/.local ~
mkdir -v -p ~/.local/share/godot/export_templates
cp -a /root/.local/share/godot/export_templates/. ~/.local/share/godot/export_templates/
if [ "$3" != "" ]
then
SubDirectoryLocation="$3/"
fi
mode="export"
mode="export-release"
if [ "$6" = "true" ]
then
echo "Exporting in debug mode!"
@ -19,8 +21,8 @@ fi
# Export for project
echo "Building $1 for $2"
mkdir -p $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}
cd ${5-"$GITHUB_WORKSPACE"}
godot --${mode} $2 $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}$1
cd "$GITHUB_WORKSPACE/$5"
godot --headless --${mode} "$2" $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}$1
echo "Build Done"
echo ::set-output name=build::build/${SubDirectoryLocation:-""}