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Update entrypoint.sh (#22)
* Update entrypoint.sh * Update entrypoint.sh * modified to support proper requirements for godot-ci project * Modified for testing * added a copy of the action for testing * test * added ls * added ls debug * modified ls debug * Last push fixes the issue with not building, both build tests work * Modified it so we showcase Support for Testing 3.x and 4.x Godot Projects * Modified the Github Action names to properly reflect the tests
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source_md5="0167658bc4406f0d0fe437e0197c415a"
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dest_md5="64b0613b3173e1e1c96dd18b6569e62d"
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7
3.x_test_project/default_env.tres
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3.x_test_project/default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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3
3.x_test_project/empty_scene.tscn
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3.x_test_project/empty_scene.tscn
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[gd_scene format=2]
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[node name="Node2D" type="Node2D"]
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25
3.x_test_project/export_presets.cfg
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3.x_test_project/export_presets.cfg
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[preset.0]
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name="linux"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../test_project.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/embed_pck=false
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custom_template/release=""
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custom_template/debug=""
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23
3.x_test_project/project.godot
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3.x_test_project/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="test_project"
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run/main_scene="res://empty_scene.tscn"
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[rendering]
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environment/default_environment="res://default_env.tres"
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