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Update docs & files
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[bumpversion]
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current_version = 0.0.0
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commit = False
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tag = True
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tag_name = {new_version}
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[semver]
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main_branches = master
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major_branches =
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minor_branches = feature
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patch_branches = hotfix, bugfix
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30
.github/workflows/version.yml
vendored
30
.github/workflows/version.yml
vendored
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name: Version & Release
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on:
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push:
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branches:
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- master
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jobs:
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CheckVersion:
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runs-on: ubuntu-latest
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container:
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image: rightbrainnetworks/auto-semver
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steps:
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- name: Checkout
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uses: actions/checkout@v1
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- name: Run Auto-Semver
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id: semver
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uses: RightBrain-Networks/semver-action@1.0.0
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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if: steps['semver']['outputs']['RETURN_STATUS'] == '0'
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ steps.semver.outputs.SEMVER_NEW_VERSION }}
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release_name: ${{ steps.semver.outputs.SEMVER_NEW_VERSION }}
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body: Release Version ${{ steps.semver.outputs.SEMVER_NEW_VERSION }}
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draft: false
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prerelease: false
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@ -2,17 +2,19 @@
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## Maintainers
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## Maintainers
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Name | Email | Twitter |
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Name | Email |
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-----|-------|---------|
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-----|-------|
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[Joseph Manley](https://github.com/josephbmanley) | [joseph@cloudsumu.com](mailto:joseph@cloudsumu.com) | [@josephbmanley](https://twitter.com/josephbmanley)
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[Layla Manley](https://github.com/yeslayla) | [layla@layla.gg](mailto:layla@layla.gg)
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## Contributors
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## Contributors
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A giant thanks to everyone put in the time to improve Godot CI!
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A giant thanks to everyone put in the time to improve Godot CI!
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Name | Email | Twitter |
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Name | Email |
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---- | ----- | ------- |
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---- | ----- |
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[Tomer Keren](https://github.com/Tadaboody) | [tomerpet@gmail.com](tomerpet@gmail.com) | [@Tadaboody](https://twitter.com/Tadaboody)
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[Tomer Keren](https://github.com/Tadaboody) | [tomerpet@gmail.com](tomerpet@gmail.com) | [@Tadaboody](https://twitter.com/Tadaboody)
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[stonedDiscord](https://github.com/stonedDiscord) | |
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[Bioblaze Payne](https://github.com/Bioblaze)|BioblazePayne@gmail.com|[BioblazePayne](https://twitter.com/BioblazePayne)
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## Additional Credits
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## Additional Credits
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@ -5,7 +5,7 @@ LABEL "com.github.actions.description"="Build a Godot project for multiple platf
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LABEL "com.github.actions.icon"="loader"
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LABEL "com.github.actions.icon"="loader"
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LABEL "com.github.actions.color"="blue"
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LABEL "com.github.actions.color"="blue"
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LABEL repository="https://github.com/josephbmanley/build-godot-action"
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LABEL repository="https://github.com/yeslayla/build-godot-action"
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LABEL homepage="https://cloudsumu.com/"
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LABEL homepage="https://cloudsumu.com/"
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LABEL maintainer="Joseph Manley <joseph@cloudsumu.com>"
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LABEL maintainer="Joseph Manley <joseph@cloudsumu.com>"
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16
ReadMe.md
16
ReadMe.md
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![Release Version](https://img.shields.io/github/v/release/josephbmanley/build-godot-action) ![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)
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![Release Version](https://img.shields.io/github/v/release/yeslayla/build-godot-action) ![Test Action](https://github.com/yeslayla/build-godot-action/workflows/Test%20Action/badge.svg)
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![Build Godot Project](logo.png)
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![Build Godot Project](logo.png)
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[**This is the WIP branch for 2.x of this project. For a stable experience and documentation please use the latest 1.x**](https://github.com/yeslayla/build-godot-action/tree/1.x)
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This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.
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This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.
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Table of Contents:
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Table of Contents:
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@ -42,7 +44,7 @@ jobs:
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lfs: true
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lfs: true
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: yeslayla/build-godot-action@v1
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with:
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with:
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name: example
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name: example
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preset: ${{ matrix.platform }}
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preset: ${{ matrix.platform }}
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@ -82,7 +84,7 @@ Additionally if you are not using a matrix, you can set the export preset as the
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```yaml
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```yaml
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: yeslayla/build-godot-action@v1.4.1
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with:
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with:
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name: example
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name: example
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preset: win32
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preset: win32
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@ -95,7 +97,7 @@ To change the export name, you can the `name` parameter to whatever you want you
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```yaml
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```yaml
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: yeslayla/build-godot-action@v1.4.1
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with:
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with:
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name: test # This project will export with the name "test"
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name: test # This project will export with the name "test"
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```
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```
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@ -107,7 +109,7 @@ This example is set to build with debug mode enable. To disable debug, either se
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```yaml
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```yaml
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: yeslayla/build-godot-action@v1.4.1
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with:
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with:
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name: example
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name: example
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preset: ${{ matrix.platform }}
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preset: ${{ matrix.platform }}
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@ -121,7 +123,7 @@ If your project is located in a subdirectory, you can use the `projectDir` to ch
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```yaml
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```yaml
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: yeslayla/build-godot-action@v1.4.1
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with:
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with:
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name: example
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name: example
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preset: ${{ matrix.platform }}
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preset: ${{ matrix.platform }}
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@ -142,7 +144,7 @@ Example:
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```yaml
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```yaml
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steps:
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steps:
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- uses: manleydev/build-godot-action@[VERSION]
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- uses: yeslayla/build-godot-action@[VERSION]
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with:
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with:
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name: godot-project
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name: godot-project
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preset: HTML5
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preset: HTML5
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name: "Build Godot"
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name: "Build Godot"
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description: "Build a Godot project for multiple platforms"
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description: "Build a Godot project for multiple platforms"
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author: josephbmanley
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author: yeslayla
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inputs:
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inputs:
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name:
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name:
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description: 'Name of the exported binary'
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description: 'Name of the exported binary'
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