169 lines
3.9 KiB
Go
169 lines
3.9 KiB
Go
package app
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import (
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"fmt"
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"log"
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"github.com/yeslayla/birdbot/common"
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"github.com/yeslayla/birdbot/core"
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"github.com/yeslayla/birdbot/discord"
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"github.com/yeslayla/birdbot/mastodon"
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)
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var Version string
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var Build string
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type Bot struct {
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Session *discord.Discord
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Mastodon *mastodon.Mastodon
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// Discord Objects
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guildID string
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eventCategoryID string
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archiveCategoryID string
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notificationChannelID string
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onReadyHandlers [](func() error)
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onNotifyHandlers [](func(string) error)
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onEventCreatedHandlers [](func(common.Event) error)
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onEventDeletedHandlers [](func(common.Event) error)
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onEventUpdatedHandlers [](func(common.Event) error)
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onEventCompletedHandlers [](func(common.Event) error)
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gameModules []common.ChatSyncModule
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}
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// Initalize creates the discord session and registers handlers
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func (app *Bot) Initialize(cfg *core.Config) error {
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// Load directly from config
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app.guildID = cfg.Discord.GuildID
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app.eventCategoryID = cfg.Discord.EventCategory
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app.archiveCategoryID = cfg.Discord.ArchiveCategory
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app.notificationChannelID = cfg.Discord.NotificationChannel
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if app.guildID == "" {
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return fmt.Errorf("discord Guild ID is not set")
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}
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if cfg.Mastodon.ClientID != "" && cfg.Mastodon.ClientSecret != "" &&
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cfg.Mastodon.Username != "" && cfg.Mastodon.Password != "" &&
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cfg.Mastodon.Server != "" {
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app.Mastodon = mastodon.NewMastodon(cfg.Mastodon.Server, cfg.Mastodon.ClientID, cfg.Mastodon.ClientSecret,
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cfg.Mastodon.Username, cfg.Mastodon.Password)
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}
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app.Session = discord.New(app.guildID, cfg.Discord.Token)
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// Register Event Handlers
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app.Session.OnReady(app.onReady)
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app.Session.OnEventCreate(app.onEventCreate)
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app.Session.OnEventDelete(app.onEventDelete)
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app.Session.OnEventUpdate(app.onEventUpdate)
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btn := app.Session.NewButton("test", "Click Me")
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btn.OnClick(func(user common.User) {
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print("clicked")
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})
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return nil
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}
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// Run opens the session with Discord until exit
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func (app *Bot) Run() error {
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return app.Session.Run()
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}
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// Stop triggers a graceful shutdown of the app
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func (app *Bot) Stop() {
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log.Print("Shuting down...")
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app.Session.Stop()
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}
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// Notify sends a message to the notification channe;
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func (app *Bot) Notify(message string) {
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if app.notificationChannelID == "" {
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log.Println(message)
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return
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}
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log.Print("Notification: ", message)
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channel := app.Session.NewChannelFromID(app.notificationChannelID)
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if channel == nil {
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log.Printf("Failed notification: channel was not found with ID '%v'", app.notificationChannelID)
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}
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err := app.Session.SendMessage(channel, message)
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if err != nil {
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log.Print("Failed notification: ", err)
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}
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for _, handler := range app.onNotifyHandlers {
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if err := handler(message); err != nil {
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log.Println(err)
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}
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}
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}
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func (app *Bot) onReady(d *discord.Discord) {
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app.Session.SetStatus(fmt.Sprintf("with fire! (%s)", Version))
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for _, handler := range app.onReadyHandlers {
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if err := handler(); err != nil {
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log.Println(err)
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}
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}
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}
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func (app *Bot) onEventCreate(d *discord.Discord, event common.Event) {
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log.Print("Event Created: '", event.Name, "':'", event.Location, "'")
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for _, handler := range app.onEventCreatedHandlers {
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if err := handler(event); err != nil {
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log.Println(err)
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}
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}
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}
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func (app *Bot) onEventDelete(d *discord.Discord, event common.Event) {
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for _, handler := range app.onEventDeletedHandlers {
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if err := handler(event); err != nil {
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log.Println(err)
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}
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}
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}
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func (app *Bot) onEventUpdate(d *discord.Discord, event common.Event) {
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for _, handler := range app.onEventUpdatedHandlers {
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if err := handler(event); err != nil {
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log.Println(err)
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}
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}
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// Pass event onwards
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if event.Completed {
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app.onEventComplete(d, event)
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}
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}
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func (app *Bot) onEventComplete(d *discord.Discord, event common.Event) {
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for _, handler := range app.onEventCompletedHandlers {
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if err := handler(event); err != nil {
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log.Println(err)
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}
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}
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}
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// NewBot creates a new bot instance
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func NewBot() *Bot {
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return &Bot{}
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}
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