* Major reworks * More refactoring * Refactor feature complete! * Comments * Add versioning
98 lines
2.4 KiB
Go
98 lines
2.4 KiB
Go
package discord
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import (
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"fmt"
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"log"
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"os"
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"os/signal"
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"github.com/bwmarrin/discordgo"
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"github.com/stretchr/testify/mock"
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"github.com/yeslayla/birdbot/core"
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)
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type Discord struct {
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mock.Mock
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guildID string
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session *discordgo.Session
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// Signal for shutdown
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stop chan os.Signal
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}
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// New creates a new Discord session
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func New(guildID string, token string) *Discord {
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// Create Discord Session
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session, err := discordgo.New(fmt.Sprint("Bot ", token))
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if err != nil {
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log.Fatalf("Failed to create Discord session: %v", err)
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}
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return &Discord{
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session: session,
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guildID: guildID,
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}
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}
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// Run opens the Discod session until exit
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func (discord *Discord) Run() error {
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if err := discord.session.Open(); err != nil {
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return fmt.Errorf("failed to open Discord session: %v", err)
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}
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defer discord.session.Close()
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// Keep alive
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discord.stop = make(chan os.Signal, 1)
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signal.Notify(discord.stop, os.Interrupt)
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<-discord.stop
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return nil
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}
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// Stop tells the Discord session to exit
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func (discord *Discord) Stop() {
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discord.stop <- os.Kill
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}
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// OnReady registers a handler for when the Discord session is ready
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func (discord *Discord) OnReady(handler func(*Discord)) {
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discord.session.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) {
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handler(discord)
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})
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}
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// OnEventCreate registers a handler when a guild scheduled event is created
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func (discord *Discord) OnEventCreate(handler func(*Discord, *core.Event)) {
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discord.session.AddHandler(func(s *discordgo.Session, r *discordgo.GuildScheduledEventCreate) {
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if r.GuildID != discord.guildID {
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return
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}
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event := NewEvent(r.GuildScheduledEvent)
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handler(discord, event)
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})
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}
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// OnEventDelete registers a handler when a guild scheduled event is deleted
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func (discord *Discord) OnEventDelete(handler func(*Discord, *core.Event)) {
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discord.session.AddHandler(func(s *discordgo.Session, r *discordgo.GuildScheduledEventDelete) {
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if r.GuildID != discord.guildID {
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return
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}
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event := NewEvent(r.GuildScheduledEvent)
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handler(discord, event)
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})
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}
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// OnEventUpdate registers a handler when a guild scheduled event is updated
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func (discord *Discord) OnEventUpdate(handler func(*Discord, *core.Event)) {
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discord.session.AddHandler(func(s *discordgo.Session, r *discordgo.GuildScheduledEventUpdate) {
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if r.GuildID != discord.guildID {
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return
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}
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event := NewEvent(r.GuildScheduledEvent)
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handler(discord, event)
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})
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}
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