Add Command Functionality to Discord Package & Implement Feedback Webhooks (!3)

Co-authored-by: Layla <layla@layla.gg>
Reviewed-on: https://gitea.sumulayla.synology.me/layla/birdbot/pulls/3
This commit is contained in:
2023-06-15 21:25:46 -04:00
parent 204803cd0b
commit 7b0c8351a8
10 changed files with 324 additions and 20 deletions

112
discord/command.go Normal file
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@ -0,0 +1,112 @@
package discord
import (
"log"
"github.com/bwmarrin/discordgo"
"github.com/yeslayla/birdbot/common"
)
type CommandConfiguration struct {
Description string
EphemeralResponse bool
Options map[string]CommandOption
}
type CommandOption struct {
Description string
Type CommandOptionType
Required bool
}
type CommandOptionType uint64
const (
CommandTypeString CommandOptionType = CommandOptionType(discordgo.ApplicationCommandOptionString)
CommandTypeInt CommandOptionType = CommandOptionType(discordgo.ApplicationCommandOptionInteger)
CommandTypeBool CommandOptionType = CommandOptionType(discordgo.ApplicationCommandOptionBoolean)
CommandTypeFloat CommandOptionType = CommandOptionType(discordgo.ApplicationCommandOptionNumber)
)
// RegisterCommand creates an new command that can be used to interact with bird bot
func (discord *Discord) RegisterCommand(name string, config CommandConfiguration, handler func(common.User, map[string]any) string) {
command := &discordgo.ApplicationCommand{
Name: name,
Description: config.Description,
}
// Convert options to discordgo objects
command.Options = make([]*discordgo.ApplicationCommandOption, len(config.Options))
index := 0
for name, option := range config.Options {
command.Options[index] = &discordgo.ApplicationCommandOption{
Name: name,
Description: option.Description,
Required: option.Required,
Type: discordgo.ApplicationCommandOptionType(option.Type),
}
index++
}
// Register handler
discord.commandHandlers[name] = func(session *discordgo.Session, r *discordgo.InteractionCreate) {
if r.Interaction.Type != discordgo.InteractionApplicationCommand {
return
}
cmdOptions := r.ApplicationCommandData().Options
// Parse option types
optionsMap := make(map[string]any, len(cmdOptions))
for _, opt := range cmdOptions {
switch config.Options[opt.Name].Type {
case CommandTypeString:
optionsMap[opt.Name] = opt.StringValue()
case CommandTypeInt:
optionsMap[opt.Name] = opt.IntValue()
case CommandTypeBool:
optionsMap[opt.Name] = opt.BoolValue()
case CommandTypeFloat:
optionsMap[opt.Name] = opt.FloatValue()
default:
optionsMap[opt.Name] = opt.Value
}
}
result := handler(NewUser(r.Member.User), optionsMap)
if result != "" {
// Handle response
responseData := &discordgo.InteractionResponseData{
Content: result,
}
if config.EphemeralResponse {
responseData.Flags = discordgo.MessageFlagsEphemeral
}
session.InteractionRespond(r.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: responseData,
})
} else {
log.Printf("Command '%s' did not return a response: %v", name, optionsMap)
}
}
cmd, err := discord.session.ApplicationCommandCreate(discord.applicationID, discord.guildID, command)
if err != nil {
log.Fatalf("Cannot create command '%s': %v", name, err)
}
discord.commands[name] = cmd
}
// ClearCommands deregisters all commands from the discord API
func (discord *Discord) ClearCommands() {
for _, v := range discord.commands {
err := discord.session.ApplicationCommandDelete(discord.session.State.User.ID, discord.guildID, v.ID)
if err != nil {
log.Fatalf("Cannot delete command '%s': %v", v.Name, err)
}
}
}

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@ -24,6 +24,10 @@ func (discord *Discord) NewButton(id string, label string) *Button {
// OnClick registers an event when the button is clicked
func (button *Button) OnClick(action func(user common.User)) {
button.discord.session.AddHandler(func(s *discordgo.Session, r *discordgo.InteractionCreate) {
if r.Interaction.Type != discordgo.InteractionMessageComponent {
return
}
if r.MessageComponentData().CustomID == button.ID {
action(NewUser(r.Member.User))

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@ -14,25 +14,32 @@ import (
type Discord struct {
mock.Mock
guildID string
session *discordgo.Session
guildID string
applicationID string
session *discordgo.Session
commands map[string]*discordgo.ApplicationCommand
commandHandlers map[string]func(session *discordgo.Session, i *discordgo.InteractionCreate)
// Signal for shutdown
stop chan os.Signal
}
// New creates a new Discord session
func New(guildID string, token string) *Discord {
func New(applicationID string, guildID string, token string) *Discord {
// Create Discord Session
session, err := discordgo.New(fmt.Sprint("Bot ", token))
if err != nil {
log.Fatalf("Failed to create Discord session: %v", err)
}
session.ShouldReconnectOnError = true
return &Discord{
session: session,
guildID: guildID,
session: session,
applicationID: applicationID,
guildID: guildID,
commands: make(map[string]*discordgo.ApplicationCommand),
commandHandlers: make(map[string]func(*discordgo.Session, *discordgo.InteractionCreate)),
}
}
@ -44,10 +51,24 @@ func (discord *Discord) Run() error {
}
defer discord.session.Close()
// Register command handler
discord.session.AddHandler(func(session *discordgo.Session, i *discordgo.InteractionCreate) {
if i.GuildID != discord.guildID {
return
}
if handler, ok := discord.commandHandlers[i.ApplicationCommandData().Name]; ok {
handler(session, i)
}
})
// Keep alive
discord.stop = make(chan os.Signal, 1)
signal.Notify(discord.stop, os.Interrupt)
<-discord.stop
discord.ClearCommands()
return nil
}

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@ -18,7 +18,8 @@ func NewUser(user *discordgo.User) common.User {
}
return common.User{
ID: user.ID,
DisplayName: user.Username,
ID: user.ID,
}
}